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Prompt: Build the next step toward a cabinet-quality game

I built the next-generation cabinet-style deluxe prototype: Download:
cats_and_dogs_deluxe_arcade.html New additions:

  • Animated 2-frame cat and dog enemies
  • Progressive difficulty scaling by wave
  • Bonus Bone Saucer that crosses the top of the screen
  • Persistent high score (stored in browser local storage)
  • More authentic formation movement
  • Stronger arcade-style presentation
  • Improved shield system
  • Enhanced attract mode
  • Larger cabinet-style playfield
  • CRT scanline overlay To reach a true 1980 commercial arcade cabinet level, the next milestone would be a complete production pass:
  1. Hand-drawn pixel sprite sheet (cats, dogs, player, shields, bone saucer)
  2. Sprite animation system
  3. Chiptune soundtrack and synthesized SFX
  4. Cabinet bezel artwork
  5. High-score initials entry screen
  6. Difficulty curve tuned to quarter-eating arcade standards
  7. Gamepad support
  8. Touch controls for mobile
  9. Wave-specific enemy formations
  10. Boss encounters (rare for 1978, common by 1981)
  11. Phosphor glow, screen curvature, and attract-loop demos
  12. Packaged as a standalone web game with assets separated from code At that point it would feel much closer to a lost golden-age arcade machine that could plausibly have appeared between Galaxian and Phoenix.
Download

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